Modelling In UE5

For this project and video I wanted to push the modelling tools to their absolute limit by modelling an entire environment in engine with no other tools. The video is a run through of the tools I used to build this environment which is based on a great concept piece by David Honz. While the modelling tools aren't quite there yet for making final models they are really good for blocking out a scene and building up a base library of placeholder assets.

https://dev.epicgames.com/community/learning/talks-and-demos/8k52/blockout-and-asset-production-in-unreal-engine-5